Hello! I’m a Game Designer who builds mechanics and systems that speak to each other.
Gameplay systems, combat, and progression loops that don’t just work on their own, but build on each other and support the tone of the world they live in.
I care most about that feeling of growth, the moment something clicks: unlocking a new ability, discovering a smart synergy, realizing your build has become uniquely yours. I want players to feel empowered, curious, and expressive through the systems I help build.
What I focus on:
- Systems that reward experimentation and give players real agency
- Combat and mechanics that feel clear, snappy, and satisfying to use
- Documentation and workflows that communicate clearly across teams and support creative collaboration
I also come from a background in video production, so pacing, presentation, and emotional timing come naturally.
Featured Projects
Project Eternal - Froströk AB
Unreal 5.x
2024.12 – Present
Roles: Technical / System Designer / Combat Designer
A hardcore top-down action RPG, publicly shared by the studio ahead of a playable build at Gamescom 2026. No classes, no levels, progression comes entirely from what you find and choose to wear.
I own the itemization and progression systems behind that premise. I designed and shipped the game’s core progression system, built the tooling that powers item generation and balancing, and designed how players craft abilities from items they find, including the ability set for the game’s onboarding boss.
The Legend of Tronco
Unreal 5.1
7 Weeks
9 people
Roles: System Design, Gameplay Design, Combat Design
Top down rogue-lite game where you’ll battle a variety of enemies and gaining new abilities and upgrades as you progress each level. Play as a forest spirit avenging your mentors death.
Project BeTwixt
Unreal 5.2
5 months
22 people
Tasks and roles
Technical System & Combat Design
Product Owner
Narrative Design
Adventure platformer in a Christmas themed environment based on a published children’s book about bringing back Christmas in a world with unbalanced frequencies. Bring back objects from another frequencies and rinse your friends from curses with the help of your companion.
Part of Me
Unreal 5.1
4 Weeks
9 people
Tasks and roles
System Design
Gameplay Design
Narrative Design
In this horror stealth game you play as a burglar that breaks into an artists house to steal valuable art pieces. While you sneak around and explore you can uncover the dark secrets of who you are stealing from.
Jimbo & Dimbo Space Adventure
2021.3.8f1
4 Weeks
9 people
Tasks and roles
Product Owner
Gameplay Design
Sound Design
UI Design
2 player FPS co-op where you’ll have to explore an alien world populated by robotic arachnoids to find your missing parts for your broken down ship during the day, while at night you have to defend your ship from being attacked. Combining each players unique elemental weapons and tools will help enhance the combat.