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Hello! I’m a Game Designer who loves building mechanics and systems that speak to each other.

I’m drawn to designing gameplay systems, combat mechanics, and progression loops that aren’t just functional on their own. They should build on each other, support the tone of the world, and make players feel something.

I care a lot about that feeling of growth in a game. The moment where something clicks — whether it’s unlocking a new ability, finding a smart synergy, or realizing your build has become uniquely yours. I want players to feel empowered, curious, and expressive through the systems I help build.

What I focus on:

  • Systems that reward experimentation and gives players agency

  • Combat and mechanics that feels clear, snappy, and satisfying to use

  • Workflows and documentation that communicate clearly across teams and support creative collaboration

I also come from a background in video production, so pacing, presentation, and emotional timing are second nature.

For more personal information about me

Froströk

Currently working on an unannounced ARPG as a Game Designer at Froströk. 

  • Owned the design of a multi-layered upgrade system where correct placement of components unlocks advanced passive effects. Prototyped the system using Adobe XD to visual an early concept.
  • Owned the design of abilities tied to both weapon attacks and activated skills utilizing Unreal Engines Gameplay Ability System.
  • Prototyped a modular weapon design tool in spreadsheet format with a weapon viewer, using attribute-driven calculations to visualize final damage output. Allowing me to quickly design and balance new weapons.
  • Designed the foundation of world level generation and quest progression using Gameplay Tags System to ensure scalable content structuring.
  • Prototyped UI/UX flows for ability acquisition using Adobe XD for both usability testing and visual iteration.

The Legend of Tronco

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Unreal 5.1

7 Weeks

9 people

Tasks and roles

System Design
Gameplay Design
Combat Design

Top down rogue-lite game where you’ll battle a variety of enemies and gaining new abilities and upgrades as you progress each level. Play as a forest spirit avenging your mentors death.

Project BeTwixt

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Unreal 5.2

5 months

22 people

Tasks and roles

Technical System & Combat Design
Product Owner
Narrative Design

Adventure platformer in a Christmas themed environment based on a published children’s book about bringing back Christmas in a world with unbalanced frequencies. Bring back objects from another frequencies and rinse your friends from curses with the help of your companion.

Part of Me

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Unreal 5.1

4 Weeks

9 people

Tasks and roles

System Design
Gameplay Design
Narrative Design

In this horror stealth game you play as a burglar that breaks into an artists house to steal valuable art pieces. While you sneak around and explore you can uncover the dark secrets of who you are stealing from.

Jimbo & Dimbo Space Adventure

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2021.3.8f1

4 Weeks

9 people

Tasks and roles

Product Owner
Gameplay Design
Sound Design
UI Design

2 player FPS co-op where you’ll have to explore an alien world populated by robotic arachnoids to find your missing parts for your broken down ship during the day, while at night you have to defend your ship from being attacked. Combining each players unique elemental weapons and tools will help enhance the combat.

Prototype Project

Reel of Imagination is a narrative driven and combat oriented fishing game where you get to experience a heartfelt story about a boy and his father bonding over the act of fishing.