Game Jams
Pop A Lot
Solo developed a clicker game where the players goal is to pop bubbles until they get $3000. The player can buy permanent upgrades, or buy a moving bee that can fly into bubbles to help deal damage to bubbles.
Using ChatGPT to vibe code and for guidance in implementing scripts and 2D animations.
Gameplay Video
Slice & Scale
Jam:
Game Makers Toolkit 2024
Theme: Built To Scale
Engine Used: Unreal
Team Size: 2
Top down horde survivor game where the sword grows in scale as the player kills enemies.
Contributed with combat system component, sword scaling function and implementation of SFX, camera shake and zoom out based on sword scale.
Gameplay Video
Prototype Projects
Reel of Imagination is a prototype project where I design and develop systems and mechanics for a combat oriented and narrative driven fishing game about a son and his father bonding over the act of fishing.
The video is showcasing systems such as camera manager, dialogue and combat. I also attempted to create basic model and animate some of my own assets.